Posts Tagged ‘3d’

First test with Unity 3D

Thursday, March 4th, 2010

There’s all sorts of things wrong with the control and physics (the car wheelies like a mad thing and rolls over at the merest whiff of steering angle) but I’m very impressed how easy it is to put something like this together from scratch! Like, 1.5 hours thanks to a few hints here. Very cool.

More to come!

Click the image to launch the demo. You’ll need to install the Unity player, but it’s pretty seamless.

A simple Flash 3D engine from my past…

Tuesday, February 10th, 2009

Just trawling through a few old Flash folders on my mac and found this little fella’ sitting there all unloved. Came up with the 3D engine in 1998 using Director and made a quick hack to get it into Flash. It’s not particularly neat, hence why there’s no source posted, but suffice to say the heart of he 3D bit is that old ‘fake-doodle-dandy’ equation…

var x = (worldLens*pointX)/(pointZ+worldScale)+xOffset;
var y = (worldLens*pointY)/(pointZ+worldScale)+yOffset;

Like so…

Launch it to fill the browser

If you really want the code, let me know, but I’m secretly ashamed of it… :)

The iPhone iPint and other cool ads…

Monday, November 3rd, 2008

If you manage to get your hands on the November edition of Revolution Magazine you may recognise the name on page 76! Well, you would if they spelt it right (it’s Dino Burbidge, not Dino Burbridge… story of my life).

I had the honour of writing the ‘Creative Review’ feature, where industry big-wigs pick campaigns and content that has caught their eye, or that caused a stir. I chose the ubiquitous iPint for the iPhone by Beattie McGuinness Bungay as my feature and also chose four others that I thought warranted some heat, both good and bad.

If you’re interested, click the page layout image below to get a bigger, almost readable sized version… or go and buy the magazine! :)