Posts Tagged ‘app’

A-Team Action Pack : FREE iPhone app

Thursday, June 17th, 2010

Yes folks, it’s finally gone live! Those that know the in’s and out’s of this one will know what I mean.

If you’re a fan of the ’80s A-Team then this is for you. It was created to raise awareness of the A-team TV episodes that are available on iTunes.

So download it NOW, IT’S FREE!!! Then get to work creating your backing sound effects, shaking your iPhone to make machine gun sounds and ‘lobbing it’ to make a grenade. There are a bunch of voice samples and the original ’80s intro sequence from the TV show as a bonus.

I love it when a plan comes together!

This week, I have been mostly playing…

Thursday, May 13th, 2010

BOLA SOCIAL SOCCER on Facebook

I didn’t really do the Farmville thing. Loved the game structure and concept, just found the idea of town-based digital types ‘playing’ at being a farmer rather lame. Clearly I’m in the minority but my farming family background just won’t let me do it.

I’m also not that keen of football. And it’s probably the only genre of game that I can’t play either. Never really got past the first few seconds of any console football game. Kinda surprised in Bola though. It has all the hallmarks of something I should hate. Football, management game and a mini-football game to play too. Yet it’s brilliant. It’s very Farming in feel but clearly is trying to tap into the world’s most popular ‘real-world’ game.

Why is this interesting? Well all the people who have been addicted to Farmville just aren’t picking this up. They’re ‘Farmvilled out’. They’ve reached that cliff where they suddenly realise “Hang on, this is absolutely pointless!”… and they go about their normal lives actually talking to real people and who knows, doing real gardening. All the people that stood, dazed at the side line of Farmville tutting seem to welcome Bola. It’s like a ‘Thank god, a game that doesn’t make me look lame” moment. Ding, ding, social gaming round two…

I also notice they are now the 3rd most popular app this month on Facebook. Now there’s your business model…

PLAY IT here.

Split/Second on Facebook

This is the Split/Second Facebook app to help promote the console game. First up I have to confess, I helped make this but what struck me was the simplicity of the game and the power of several robust game principles when they come together in the right mix:

1) Game trailer are the best thing to sell games. Why not use the trailer AS the game.

2) Keep it simple, it’s Facebook!

3) Make the scoring mechanism granular enough to generate varied scores

4) Show your friends in a leader board – this REALLY hikes the replay factor

5) Create a game where YOU fail because of YOUR skills. You are compelled to prove yourself.

6) Stick it on Facebook, the biggest community on the web.

Several people have figured out a way of boosting your scores by gambling everything on guessing the next sequence. It’s infuriating simple but has so many ways to go from hero to zero.

PLAY IT here… my current high score is 8268 btw

Panfu virtual world

I only mention Panfu as it was the first site my daughter (9) actively recommended to me. Her friend had mentioned it at school and she’s seen a few adverts on TV. So I took a sneak peek to see what it was all about. In a nutshell, Club Penguin with Pandas… but not quite so good. The clincher for my daughter was the panda factor, nothing more.

Curious to see what becomes of it. Whether it gains traction and gets better or becomes abandoned. I only met 2 other pandas when I roamed around for 10 minutes or so. Watch this space kids!

My first iPhone app…

Friday, September 26th, 2008

Yep… I make my first iPhone app and it really is that simple to compile. No reason for the Chuck Norris image really, I had to use something. I don’t actually have an iPhone yet so I even find the emulator fun to play with at the moment.

The Xcode development platform absolutely rocks but if I’m honest, I only get half of it. It really is a half and half thing. The half I get is the interface constructor, the UI libraries and so on. The half I don’t get is the slightl weird Visual C syntax of the code. If you know C or maybe even AS2 or 3, some of it will be familiar but the rest is propper strange. Most of the answers to “why?” are “because you have to”. Still, I fully realise its my lack of cleverness rather than Apple’s dev platform. They seem to have done pretty well with it so far.

Anyway, I’m off to get some more skill, so watch this space.